Post by Sunsinger on Mar 28, 2008 12:47:45 GMT -5
Your char have a hobby? Have multiple? Show us their interests!
Sunsinger
When Sun's not poking her nose into something potentially volatile, lighting stuff on fire, or being the voice of reason (gods forbid), she likes to:
- Play her fiddle. That's right, it's a fiddle, not a violin, dammit! You mostly get jaunty jigs and fun little ditties off of her, things that make you want to move your feet.
- Tinker. More a hobby out of necessity than anything else, she's got a humble machine shop in her tower where she can repair her arm and research upgrades to it. The fewer enchanted components, the less she has to worry about someone dispelling the weight-management spells imbued in the metal. That sucker is heavy otherwise and a real strain on her anatomical structure as a whole.
- Play with her 'daughter' Cammi. Camilistraz is the black dragon hatchling under her care. Cammi hatched in her hands, so to speak, and Sun is determined to raise her away from the corruption of the Black Flight. She's well aware that means she has a fire-breathing toddler on her hands for the next century or so. How utterly convenient that Cammi fits snug in her backpack...
- Train Mirran. Mirran is a young azure netherdrake she rescued while working undercover for the Netherwing Flight. Though she freed him during a raid on the Dragonmaw Fortress in Shadowmoon Valley, he was captured once again and forced to undergo 're-training' at the cost of his self-confidence (and a whole lot of pain). By fate or chance, Sun helped him give the Dragonmaw the slip a second time on Netherwing Ledge, and he managed to make it to the safety of the Flight proper. After narrowly escaping retribution of the fel orcs, she was reunited with the young drake in Shattrath, where he refused to leave her side. Though on the small side, Mirran is incredibly agile and gaining confidence by the week under Sun's guidance. His current goal, however, is to grow powerful enough to take a bipedal guise so he can follow her to Azeroth instead of waiting on the Scryer's Tier every time she leaves Outland.
- Fish. Nothing works better to clear your mind and relax you than fishing. Also, you never know what you might catch. On the record, Sun doesn't imbibe alcohol but she WILL drink anything she fishes out of the water (much to her husband's dismay).
Jaeger: ...how do you know that's even really rum?
Sunsinger: Only one way to find out! *downs*
Jaeger:...*queasy look*...
---
Ashlorn
When Ashlorn isn't researching, scribing another volume of his texts, tutoring Jaeger, or cleaning up after Sunsinger, his hobbies include:
- Jewelcrafting. The Forsaken's true skills lie in the realm of potions and alchemical elixirs. Recently he's taken up Jewelcrafting as a hobby - both for his own curiosity as well as a reason to keep the Royal Apothecary Society waylaid.
- Piano. Yes, he can play the piano, and rather well. Just, he only plays about once every other blue moon.
- Drinking. As a Forsaken, Ashlorn cannot get drunk - or at least, he has yet to find his limit. Not that it really stops Sun from chasing him out of her liquor cabinet. But, as a walking corpse, he no longer generates any warmth. Liquor - especially Goldlilly Whiskey, his favorite - generates a warming feeling in his core that he finds very pleasing.
Sunsinger
When Sun's not poking her nose into something potentially volatile, lighting stuff on fire, or being the voice of reason (gods forbid), she likes to:
- Play her fiddle. That's right, it's a fiddle, not a violin, dammit! You mostly get jaunty jigs and fun little ditties off of her, things that make you want to move your feet.
- Tinker. More a hobby out of necessity than anything else, she's got a humble machine shop in her tower where she can repair her arm and research upgrades to it. The fewer enchanted components, the less she has to worry about someone dispelling the weight-management spells imbued in the metal. That sucker is heavy otherwise and a real strain on her anatomical structure as a whole.
- Play with her 'daughter' Cammi. Camilistraz is the black dragon hatchling under her care. Cammi hatched in her hands, so to speak, and Sun is determined to raise her away from the corruption of the Black Flight. She's well aware that means she has a fire-breathing toddler on her hands for the next century or so. How utterly convenient that Cammi fits snug in her backpack...
- Train Mirran. Mirran is a young azure netherdrake she rescued while working undercover for the Netherwing Flight. Though she freed him during a raid on the Dragonmaw Fortress in Shadowmoon Valley, he was captured once again and forced to undergo 're-training' at the cost of his self-confidence (and a whole lot of pain). By fate or chance, Sun helped him give the Dragonmaw the slip a second time on Netherwing Ledge, and he managed to make it to the safety of the Flight proper. After narrowly escaping retribution of the fel orcs, she was reunited with the young drake in Shattrath, where he refused to leave her side. Though on the small side, Mirran is incredibly agile and gaining confidence by the week under Sun's guidance. His current goal, however, is to grow powerful enough to take a bipedal guise so he can follow her to Azeroth instead of waiting on the Scryer's Tier every time she leaves Outland.
- Fish. Nothing works better to clear your mind and relax you than fishing. Also, you never know what you might catch. On the record, Sun doesn't imbibe alcohol but she WILL drink anything she fishes out of the water (much to her husband's dismay).
Jaeger: ...how do you know that's even really rum?
Sunsinger: Only one way to find out! *downs*
Jaeger:...*queasy look*...
---
Ashlorn
When Ashlorn isn't researching, scribing another volume of his texts, tutoring Jaeger, or cleaning up after Sunsinger, his hobbies include:
- Jewelcrafting. The Forsaken's true skills lie in the realm of potions and alchemical elixirs. Recently he's taken up Jewelcrafting as a hobby - both for his own curiosity as well as a reason to keep the Royal Apothecary Society waylaid.
- Piano. Yes, he can play the piano, and rather well. Just, he only plays about once every other blue moon.
- Drinking. As a Forsaken, Ashlorn cannot get drunk - or at least, he has yet to find his limit. Not that it really stops Sun from chasing him out of her liquor cabinet. But, as a walking corpse, he no longer generates any warmth. Liquor - especially Goldlilly Whiskey, his favorite - generates a warming feeling in his core that he finds very pleasing.